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Showing posts with label Critiques. Show all posts
Showing posts with label Critiques. Show all posts
Posted by Zi Chao On 12:40 AM
There is so much waiting ahead of us

Just got back watching Voyage De La Vie.
My god,
shit ass spectacular!




Ok another entry from 11secondclub,
everytime i enter a new project,
learning curve seems so gentle.
Trying real hard not to cook up an excuse but
really, could it be the inconsistency?
On and off
Shiitt

---------------



comments on my shot by Edin_Durmisevic


Your shot is looking pretty good. I like some poses and gesture choices like the gesture at frame 125 - 158 that is great. You have nice cutting and I see that you don't have the problem with 180 degree rule that I noticed lot of people had in last month competition.

Things that I would think about to improve in future work are

- energy of the character. First part of the dialogue is very energetic. Character is mad and bothered by something she regularly and repeatedly does and in your shot character is saying it little bit like its something he notes on other character and not something that bothers him.

- exaggeration, just go for it try not to push it to far but its better to have it more then to have it less. Exaggerate reaction, poses, timing, rhythm ( slow calm action vs fast and frenetic reactions). Only thing that sometimes is not good to exaggerate is acting cos it becomes unnatural that is something that should be as subtle as it can.

- staging, at the opening shot you have much unused space to the right part of the screen that is good if something will happen in that part but in your shot nothing happens we cut to the other shot. This is something that is important in film language. choices that you make for staging should help the action and focus attention toward the main action in the shot. And when you stage character avoid symmetry. At the beginning of the shot your character is to vertical and flat. Find poses that illustrates better how the character feel even when they don't speak or act.

- I see that your acting is pretty good you have some nice things in here. To make your shot better even great do one thing: analyze  what do your characters do when they are not saying anything or when they are silence.
They do little or nothing they just react by rocking every time  when character who speaks hits the beat. You had it going good at the beginning with pink character but brown character is flat when he does not speak.

- practice body mechanics and in this part I think that you have great potential just practice as much as you can like jumps, turns, walks, and things like that, study movement as much as you can

OK this is to much of text and it does not mean that you are that much bad I just tried to explain as best as I could, things that I think about when animate. These are not rules this is something that I have learned in AM program and by reading about animation. This is my approach and I hope its helpful to you

Keep the good work and don't let some stars putt you down wink


comments by Victoria Lopez

i think that you should move a little bit the boy when the girl is speaking

comments by Bertrand Dubromel

good dynamic, still a bit rough

comments by Tom Davis

Nice job. I feel like he could have acted his part with a little more emotion. He doesn't seem as annoyed as he could. She lays into him pretty nicely though, which again makes me want more from him. I kinda wish she'd have been doing something more annoying to set him off.

comments by Velid

i would add more overlap and follow through when she hits the table says "look" and maybe add a moving hold so guy dont seem dead in some places

but i like it overall and "its stupid" really looks realistic

comments by Ignacio Fina

Acting and timing are good. Animation needs to be polished.

comments by Tony Bobay

Decent animation but best lipsyncing i have seen yet this month

comments by Elias Glasch

really like the poses of the female even though everyone in the forums said that her gesturing the number one was cliche, but who cares. More attention could have been given to the male. I also like the staging a lot.

comments by Steve Searle

the gilr animation is great, shame about the guy, surely he would move his body more when hes shouting at her? so more expression the guy character would be nice


Thanks for the critique guys.



Posted by Zi Chao On 11:59 AM
Stay hungry
Stay foolish


No one would understand that of what i want
that inside me
is more than
beyond

--------------
Some useful comments i got

Paul Oliver Ong
This piece has some strong moments in it. I think you can still push the timing even more in some areas to really sell the drama or thoughts of the old lady. The poses are looking great, just a matter of experimenting with the emphasis/timing:) neat job!

Joel Cisneros
floaty!

Alberto Martinez Arce
Nice one, but your lipsinc needs a lot of work

Jamie L. Beaty
Needs work with body physics.

sebastian ciubuca
nice

David Badgerow
Nice use of the MooM rig, I like how you kept the mouth turned in for the old woman. Also, like how you capitalized on the breathe-in opportunity in there. Overall I think could just be fine tuned, timing adjusted to give more emphasis to the holds, and jump between poses quicker, a bit too swimmy now. Good work though.



thanks guys.
Damn i need to open up my mind!
Posted by Zi Chao On 11:02 AM

May06

Don't Stop


Assassin's Creed 2





Kinematograph





Armies of Exigo





Armise of Exigo2





Lost Odyssey





FZD School
So glad i went there for a tour
and listen to the lecturer talk
Really inspired by the things he said
like
a design is a design, besides looking good it has to serve its purpose
same goes for animation
it not only needs to be appealing
it also needs to convey the message and deliver them correctly.
he also said that however good you think your work are,
there are always something to improve on.
And i met this guy named Kai
i can see that he is very passionate about what he's doing
and very focused also.
I want to be like him
doing what he really like and finding your place in this industry.

I need to express myself,
in animation and in life.
something for me to ponder over the weekends.

---------------------------------
Animating Rubix Cube
why didn't i thought of an external rotation axis
i am an animator but funny it hasn't crossed my mind
until my colleague came and enlighten me.
I am flustered
but good lesson for me to learn.
need to get rid of this tunnel vision of mine.
and THINK before you animate.

---------------------------------
Idea for 11 second club JUNE entry

1) Main character opens the door,
turns around and looks strongly at multiple subjects,
giving head and eye darts.
2)Camera cut to show many people
looking at the main character,
like outcasted.
3) He gets angry and starts saying,
"A guy like me should never be allowed to get in here in the first place,
I know that.
And I hate to stand here and try your patience like this but...
either I'm dead right or either I'm crazy!"

acting all gay and stuff


---------------------------------


11 secondclub MAY entry results has came out
got 93 out of 191
very disappointing
but i'm glad i know where i stand
from all these great animators from all around of the world.
I'll work harder

Thanks for all the comments from these awesome animators!
I'm very happy to see so many constructive feedbacks.


Tim Shim:
You're trying to hit too many poses at once, for example when he says 'go'. Other than that, he seems a bit wacky for a while then suddenly becomes normal starting from 'you'll have to come up ...'.

waldson:
I think its a litle overloaded, too much theatrical.

patrick paradis:
i like how the first half was Super Overdramatic, and the second was lacking nice poses.

Angelo Sta. Catalina:
haha.. hes funny.. but you need to work on the overlap and spacing..

John Marshall:
All the ballerina acting made me laugh out loud, but it's ultimately pretty blocked-out, and the movement between each pose is a bit dicey. I loved the way he pranced across the screen at the beginning. My favourite poses were during "And see him fly, and better still, see him back" sell the animation right there! That's a nice weight shift at the end, but after his other crazy poses, I think he could do better. He also needs to settle into his poses better.

Shahrizal:
nice snappy timing.. but need some work on the arcs.. especially the arms.. looks very "floaty" towards the end..

Sam Caudill:
Awesome action! Very cool action poses (better still see 'em back!). My only critique (and this is nit-picky) might be to end on a more expressive pose

Sergey B.:
Lyp sync isn't good

Ean:
good poses and need more anticipation before move to the next pose.

Robert Diaz:
Definatly not a boring piece. If you polish and smooth it out some more, and work on the lipsync there is potential for a really good piece.

Mats Vederhus:
Wow!This was... interesting!The acting kind of felt a bit over the top at first but then I watched it again and realized it was quite solidly done!

Marcos Borba Moreira:
i think it was over animated some parts

Michael Nair:
fun poses..

luv2animate:
I like it..his actions so dramatic..ha ha funny...

Zoe Piel:
I think you went a little overboard.

Alexander Petreski:
That's way too over-acted for my taste. The point of acting is not to "illustrate" every word of the dialogue. You should reflect more on the personality and mood of your character. If you analyze good actors, you'll see that they usually enhance the dialogue even with simple gestures.

Cassandra Ward:
the staging is non existent. lots of movement and you haven't given us enough time to digest it, put in a moving hold and hold for a about 10 frames at the end of the most of your gestures and see how that feels. not much movement in the pelvis which is strange because the force of any movement starts at the hips and moves outwards, try standing up and moving around and then try to move without moving you pelvis. it rather hard isn't it? and notice how much you need to move it also. Your Line of action needs a lot of work.

Craig Olsson:
Facial expressions are good, and the posing works very well. The arms going limp and kind of "dangling" at the end gave it too much of a puppet look to me.

Chad Rieck:
It looks like you animated to each phrase separately then mashed them together into an incoherent action. Try creating a story, not just movements.

Amanda Gil:
jajajaja really funny. :D

Una Marzorati:
I love it! favorite face on 'dead exciting'

Andy O.:
Some of the key poses are good, but as a whole it needs more work to really shine.


So to summarise,
i overacted and did not give it a story
but hey its all good
because this was what i intended to do
only to practice my physicality and such.

To be more specific,
my line of action needs more work
poses are hard to digest
Lip sync could've been better

Look out for my June entry
i will improve.

re-post of may entry for reference

LG LH50 LCD TV
-By Blackmagic Design

11 Second Club May Entry
-By Zi Chao

Coke Zero - Impossible is Possible
-By Channelbox

Demo Reel 2009 -by Zi Chao

Eyeka Creative Challenge
-By Channelbox
Pulcinello
-By alot of ppl!
Vertigo
-By Tan Zi Chao, Ronald Fong, Lee Yong yi, Oh Han wee, Marcus Goh
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