There is so much waiting ahead of us
Just got back watching Voyage De La Vie.
My god,
shit ass spectacular!
Ok another entry from 11secondclub,
everytime i enter a new project,
learning curve seems so gentle.
Trying real hard not to cook up an excuse but
really, could it be the inconsistency?
On and off
Shiitt
---------------
comments on my shot by Edin_Durmisevic
My god,
shit ass spectacular!
Ok another entry from 11secondclub,
everytime i enter a new project,
learning curve seems so gentle.
Trying real hard not to cook up an excuse but
really, could it be the inconsistency?
On and off
Shiitt
---------------
comments on my shot by Edin_Durmisevic
Your shot is looking pretty good. I like some poses and gesture choices like the gesture at frame 125 - 158 that is great. You have nice cutting and I see that you don't have the problem with 180 degree rule that I noticed lot of people had in last month competition.
Things that I would think about to improve in future work are
- energy of the character. First part of the dialogue is very energetic. Character is mad and bothered by something she regularly and repeatedly does and in your shot character is saying it little bit like its something he notes on other character and not something that bothers him.
- exaggeration, just go for it try not to push it to far but its better to have it more then to have it less. Exaggerate reaction, poses, timing, rhythm ( slow calm action vs fast and frenetic reactions). Only thing that sometimes is not good to exaggerate is acting cos it becomes unnatural that is something that should be as subtle as it can.
- staging, at the opening shot you have much unused space to the right part of the screen that is good if something will happen in that part but in your shot nothing happens we cut to the other shot. This is something that is important in film language. choices that you make for staging should help the action and focus attention toward the main action in the shot. And when you stage character avoid symmetry. At the beginning of the shot your character is to vertical and flat. Find poses that illustrates better how the character feel even when they don't speak or act.
- I see that your acting is pretty good you have some nice things in here. To make your shot better even great do one thing: analyze what do your characters do when they are not saying anything or when they are silence.
They do little or nothing they just react by rocking every time when character who speaks hits the beat. You had it going good at the beginning with pink character but brown character is flat when he does not speak.
- practice body mechanics and in this part I think that you have great potential just practice as much as you can like jumps, turns, walks, and things like that, study movement as much as you can
OK this is to much of text and it does not mean that you are that much bad I just tried to explain as best as I could, things that I think about when animate. These are not rules this is something that I have learned in AM program and by reading about animation. This is my approach and I hope its helpful to you
Keep the good work and don't let some stars putt you down
good dynamic, still a bit rough
comments by
Nice job. I feel like he could have acted his part with a little more emotion. He doesn't seem as annoyed as he could. She lays into him pretty nicely though, which again makes me want more from him. I kinda wish she'd have been doing something more annoying to set him off.
comments by
i would add more overlap and follow through when she hits the table says "look" and maybe add a moving hold so guy dont seem dead in some places
but i like it overall and "its stupid" really looks realistic
comments by
Acting and timing are good. Animation needs to be polished.
comments by
Decent animation but best lipsyncing i have seen yet this month
comments by
really like the poses of the female even though everyone in the forums said that her gesturing the number one was cliche, but who cares. More attention could have been given to the male. I also like the staging a lot.
comments by
the gilr animation is great, shame about the guy, surely he would move his body more when hes shouting at her? so more expression the guy character would be nice
Thanks for the critique guys.
Things that I would think about to improve in future work are
- energy of the character. First part of the dialogue is very energetic. Character is mad and bothered by something she regularly and repeatedly does and in your shot character is saying it little bit like its something he notes on other character and not something that bothers him.
- exaggeration, just go for it try not to push it to far but its better to have it more then to have it less. Exaggerate reaction, poses, timing, rhythm ( slow calm action vs fast and frenetic reactions). Only thing that sometimes is not good to exaggerate is acting cos it becomes unnatural that is something that should be as subtle as it can.
- staging, at the opening shot you have much unused space to the right part of the screen that is good if something will happen in that part but in your shot nothing happens we cut to the other shot. This is something that is important in film language. choices that you make for staging should help the action and focus attention toward the main action in the shot. And when you stage character avoid symmetry. At the beginning of the shot your character is to vertical and flat. Find poses that illustrates better how the character feel even when they don't speak or act.
- I see that your acting is pretty good you have some nice things in here. To make your shot better even great do one thing: analyze what do your characters do when they are not saying anything or when they are silence.
They do little or nothing they just react by rocking every time when character who speaks hits the beat. You had it going good at the beginning with pink character but brown character is flat when he does not speak.
- practice body mechanics and in this part I think that you have great potential just practice as much as you can like jumps, turns, walks, and things like that, study movement as much as you can
OK this is to much of text and it does not mean that you are that much bad I just tried to explain as best as I could, things that I think about when animate. These are not rules this is something that I have learned in AM program and by reading about animation. This is my approach and I hope its helpful to you
Keep the good work and don't let some stars putt you down
comments by Victoria Lopez
i think that you should move a little bit the boy when the girl is speaking
comments by
i think that you should move a little bit the boy when the girl is speaking
comments by
good dynamic, still a bit rough
comments by
Nice job. I feel like he could have acted his part with a little more emotion. He doesn't seem as annoyed as he could. She lays into him pretty nicely though, which again makes me want more from him. I kinda wish she'd have been doing something more annoying to set him off.
comments by
i would add more overlap and follow through when she hits the table says "look" and maybe add a moving hold so guy dont seem dead in some places
but i like it overall and "its stupid" really looks realistic
comments by
Acting and timing are good. Animation needs to be polished.
comments by
Decent animation but best lipsyncing i have seen yet this month
comments by
really like the poses of the female even though everyone in the forums said that her gesturing the number one was cliche, but who cares. More attention could have been given to the male. I also like the staging a lot.
comments by
the gilr animation is great, shame about the guy, surely he would move his body more when hes shouting at her? so more expression the guy character would be nice
Thanks for the critique guys.