Jesus 2000
by:
Rémi Bastie,
Jean-Baptiste Cumont,
Clément Desnos,
Jonathan Djob Nkondo
Nicolas Pegon
from
Gobelins, School of Image.
This particular animation amazed me
through the complexity of the movements
and the distortion
that pieces everything up
so well as a whole.
As a single frame,
it might not make sense
but if you look at the movements,
they are so well fitted.
I wonder what must've gone through their mind
to come to think of such movements.
How their research came,
and what is their inspiration.
1
The silhouette of this character is so well portrayed.
Also notice how interesting the pose is,
clearly avoided any symmetry.
2
3
These 3 frames is slow for the anticipation,
and the Boom! to frame 4,
which slaps contrast into the picture
4
Check out the distortion
and the perspective.
They are really pushing it to the limit.
5
Stretch
6
Notice the 2 foot soles hanging there.
It is there because the transition from frame 5 to 6 is too fast.
Because there isn't a frame 5.5,
i guess its there to fake in-betweens.
I wonder what it'd be like if i try it out in 3d.
Might be cooler than normal 3d motion blur.
7
Very nice perspective distortion
And there are tracking lines,
to help audience register the movements.
8
Notice frame 7 and 8
They are quite similar but yet different.
The artist made sure they dont get lazy and copy frames,
9
Great pose
10
This distortion looks so weird but if you'd compare it with the previous frame,
It actually makes sense.
11
Leg on the left higher than leg on the right.
12
Leg on the right higher than leg on the left.
Another contrast.
I guess these are the small little things that makes a big difference
in the quality of the animation.
And difference from a good school to a mediocre one.
by:
Rémi Bastie,
Jean-Baptiste Cumont,
Clément Desnos,
Jonathan Djob Nkondo
Nicolas Pegon
from
Gobelins, School of Image.
This particular animation amazed me
through the complexity of the movements
and the distortion
that pieces everything up
so well as a whole.
As a single frame,
it might not make sense
but if you look at the movements,
they are so well fitted.
I wonder what must've gone through their mind
to come to think of such movements.
How their research came,
and what is their inspiration.
1
The silhouette of this character is so well portrayed.
Also notice how interesting the pose is,
clearly avoided any symmetry.
2
Awesome squash
These 3 frames is slow for the anticipation,
and the Boom! to frame 4,
which slaps contrast into the picture
that brings interest.
4
Check out the distortion
and the perspective.
They are really pushing it to the limit.
5
Stretch
6
Notice the 2 foot soles hanging there.
It is there because the transition from frame 5 to 6 is too fast.
Because there isn't a frame 5.5,
i guess its there to fake in-betweens.
I wonder what it'd be like if i try it out in 3d.
Might be cooler than normal 3d motion blur.
7
Very nice perspective distortion
And there are tracking lines,
to help audience register the movements.
8
Notice frame 7 and 8
They are quite similar but yet different.
The artist made sure they dont get lazy and copy frames,
9
Great pose
10
This distortion looks so weird but if you'd compare it with the previous frame,
It actually makes sense.
11
Leg on the left higher than leg on the right.
12
Leg on the right higher than leg on the left.
Another contrast.
I guess these are the small little things that makes a big difference
in the quality of the animation.
And difference from a good school to a mediocre one.











