WEEKLY TO DO LIST

Updated On December - 08 - 2010

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Projects @ Hand

Updated On October - 25 - 2009

Channelbox's website design, opening animation

Basic Walk Cycle

Portfolio Construction

11 Second Club May Entry

11 Second Club JUNE Entry [void]

The Collector Shot02

Pepsi-The rising

Lux Shampoo

J-Cha/Kirin

LG LH50 LCD TV

Life List

Updated On November - 27 - 2009

Self Improvement

Get Top 5 for 11secondclub

Speak french fluently

Learn martial arts

learn to dive

Learn a musical instrument

Dreams

Go Florida's Disney land

Go Australia

Go someplace snowing

Bring my parents to europe

Fall in love and get married

Do community service

Ambition

Get into PTI/OCS, whichever comes first

Get into Gobelins L'ecole de l'image

Get into Pixar/Dreamworks

Posted by Zi Chao On 11:08 PM

May10


Boogie Superstar Animation work by Lloyd J Colaco

One of my all time favorite character animation
i'll post it here to remind myself
the standard i'm aiming for

Lloyd said on CGTalk
The character concepts & designs had a cartoony feel to it and at the same time,
it also had some realism in the proportions...due to this reason,
the animations had to have the same feel (not too cartoony)
After research, we felt that the target audience (tween girls)
would rather see cartoony over realistic.
Fortunately, there was no Mo-Cap used for this game.
Everything was Key Animated.

Rigs
They were a lot of positive changes made in pre-production (regarding the rigs),
they were already looking pretty good.
So I was excited once the final rigs came in!
One of the coolest features it had was ‘bone translation’
we were able to translate the bones to our liking.
This helped a great deal for posing and squash & stretch.

References
Since I enjoy dancing and grew up watching music videos,
it was easy finding/choosing the refs I needed.
EA also hired professional dancers for refs.
Once I started the animation process.
I wasn’t too happy with my results,
though the refs were great...it was hard getting it look like an actual dance.
Since I knew what I wanted to do... I just decided to record myself as reference.
I found that really helpful in understanding movement.
I ended up doing most of the refs (for my animation) also got my Lead to do a couple
and managed to make my girlfriend to do the ‘girly moves’.
Luckily... the animation team had a great Lead, who was always open to ideas
and that definitely helped me animate freely (without too many restrictions).

Tempo
I used 15 frames as a beat,
so I would make sure a 2 beat move would start on 0 and end on 30.
it was also important to have key poses on these frames.
some dance moves would be harder considering it had to be a loop,
with a continuous smooth motion.
At the end, the audio was put in to match the animations


Awesome shit
So many nice arcs and fluid movements

I've hit all my to do list this week
yay

happy mother's day y'all


LG LH50 LCD TV
-By Blackmagic Design

11 Second Club May Entry
-By Zi Chao

Coke Zero - Impossible is Possible
-By Channelbox

Demo Reel 2009 -by Zi Chao

Eyeka Creative Challenge
-By Channelbox
Pulcinello
-By alot of ppl!
Vertigo
-By Tan Zi Chao, Ronald Fong, Lee Yong yi, Oh Han wee, Marcus Goh
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